Rebuilding engagement for a platform built to change the world, not just stream it.

I joined WaterBear as Senior Product Designer and the sole designer on the product, working directly with the CEO, Head of Product, and engineering lead. My remit covered the full user experience: from onboarding and activation through to engagement loops, campaign participation, and platform-level UX systems.

Overview

TITLE

Senior Product Designer

TEAM

Sole designer

PLATFORM

iOS · Android · Web

STAGE

2024 → Present

Janete Perez — Chief Product Officer
Sam Sutaria — CEO
Noel Baron — Chief Technology Officer
Mirko Tosoni — Global Head of Marketing & Community
Content Team

Impact & Partnerships Team

Worked directly with

Onboarding & activation
End-to-end redesign of sign-up to first meaningful interaction

Engagement systems
Behavioral loops, reinforcement patterns, and repeat participation

Watch for Impact
Full campaign experience from entry point to post-watch action

Platform UX & systems
Scalable patterns, content discovery, and cross-surface consistency

The Challenge

When paid marketing was cut and engagement dropped, WaterBear needed more than a redesign. I rebuilt the onboarding, engagement, and participation systems from the ground up. The result was 42% MAU recovery and a 56% increase in daily active users through product-led growth alone.

PROBLEM 1

Value wasn't landing early enough

Users arrived without a clear sense of what made WaterBear different from any other streaming service. Without that understanding, there was no reason to stay — or come back.

PROBLEM 2

Watching ended at watching

The platform's real value was participation — campaigns, actions, real-world impact. But the product treated content consumption as the destination, not the starting point. Engagement ended when the video did.

PROBLEM 3

The path from inspiration to action was invisible

WaterBear's impact model — partnerships, donations, measurable outcomes — was powerful but abstract. Users felt something watching the content. They just didn't know what to do with that feeling.

The opportunity wasn't to redesign screens, it was to rethink engagement as a behavioral system that connected storytelling, motivation, and action into a single coherent experience.

Product Strategy & Design Approach

Rather than treating this as a visual redesign, I approached the problem as a behavioral and systems challenge. Three principles guided every decision.

Clarify value proposition early

Early exploration showed that users needed to quickly understand:

Why their time on the platform matters

What makes WaterBear different from other streaming platforms

I focused on onboarding flows that prioritized clarity over novelty, introducing WaterBear’s mission and mechanics in simple, human language rather than abstract impact metrics.

WaterBear Impact Actions app screen

Design for behavior, not consumption

A key reframe was shifting the experience from watching content to participating in change. This meant designing UX patterns that reinforced progress and contribution, made impact feel tangible and immediate, and encouraged repeat engagement without pressure or guilt. Every interaction was evaluated against one question: does this bring users closer to action, or further from it?

WaterBear Mission app screen

Simplify complex impact mechanics

WaterBear's impact model was powerful but abstract. I translated complex backend mechanics into intuitive front-end experiences — reducing cognitive load while keeping impact transparent and interactions feeling empowering, not transactional.

WaterBear Impact Actions app screen

Core UX problems I solved

Outcomes & Impact

After paid marketing was discontinued in June, engagement declined across the platform. Onboarding and engagement improvements launched in August began recovering usage organically. Watch for Impact launched in November and further accelerated participation.

Daily Active Users

+56%

October to December, through product-led growth alone

Daily Sessions

+47%

 Indicating deeper engagement and repeat participation

Platform Stickiness

4.3% to 6.2%

DAU/MAU ratio improvement over the same period

Monthly Active Users

4.5K to 6.4K

~42% recovery from August low to December

Timeline

June 2025

Paid marketing discontinued. Engagement metrics begin to decline.

August 2025

Redesigned onboarding and engagement improvements launch. Organic recovery begins.

November 2025

Watch for Impact launches, connecting content consumption with real-world participation and accelerating engagement further.

December 2025

Peak metrics recorded across DAU, sessions, stickiness, and MAU recovery.

These improvements reflected clearer onboarding, stronger reinforcement loops, and more cohesive engagement pathways across the product.


Reflection

Designing for impact at scale requires restraint. This work reinforced the importance of sequencing complexity, designing systems over screens, and grounding engagement mechanics in clarity rather than novelty. Watch for Impact demonstrated how connecting storytelling, motivation, and action into a cohesive behavioral framework can support sustained participation over time. More than anything, this project reflects how I approach product design: clarifying complex systems, aligning user motivation with product goals, and building foundations that scale with the product.

Working on a platform built around environmental action reinforced why I care about the products I choose to design. The best design work happens when your values and the mission are the same thing.